DIGITAL DESIGN

Introduction

This programme is only offered in Danish.

Dan Okkels Brendstrup, cand.it. in digital design

Do you understand Facebook?

Info screens, computer games, media interfaces – the market for digital experiences keeps growing. The Master’s degree in Digital Design teaches you to develop and design audiovisual products using a range of digital platforms. The degree programme combines theoretical insight with analytical and creative skills in areas such as game development and visualisation. In the Master’s degree programme in Digital Design, you learn to design experiences for a digital and mobile culture. You learn, for example, to design interactive applications, make advanced visualisations for info screens or media interfaces and work with computer games or concepts for social media.

This work requires a theoretical understanding of digital culture, from Facebook and computer games to aesthetics and 3D modelling. You acquire this understanding in the Digital Design degree programme. You also learn to analyse and develop digital design processes and especially to apply your knowledge in practice by participating in intensive and dynamic group work throughout your studies. You also have excellent opportunities for project-oriented training in digital companies.

Part of the industry

You spend every day in the creative environment at Katrinebjerg. Here you attend lectures and do project-oriented, creative work with sensors, 3D modelling and computer game development, etc. Later in the degree programme, you have an opportunity to apply for admission to the DADIU project training programme, which is organised in collaboration with the computer game industry. DADIU stands for Det Danske Akademi for Digital Interaktiv Underholdning (The National Academy of Digital Interactive Entertainment). In general, the degree programme gives you good opportunities for establishing contact with people in the digital industry. Many companies in this industry are right next door.

Prototype projects

Lectures give you a theoretical understanding of digital culture and design processes. You develop a broad theoretical understanding of aesthetics, design and communication within the different media platforms. You get an opportunity to test this knowledge in a number of both small and large projects that form part of the teaching. You therefore get an opportunity to develop actual products within 2D and 3D modelling, sketching, and prototype development within several types of digital and audiovisual media.

You therefore acquire theoretical knowledge of digital culture as well as the skills to analyse and manage design processes within this field. You also learn to work in a concentrated and targeted manner on the development of audiovisual products in close collaboration with others. In that way, the Master’s degree programme in Digital Design in many ways reflects the work in the digital media industry.

Admission requirements

The requirements for admission to the Master’s degree programme in Digital Design vary according to the line you wish to enroll in.

The requirement for admission to Track A1 of Digital Design is a completed Bachelor’s degree in Digital Design or a completed Bachelor's degree with a supplementary subject in Digital Design.

The requirement for admission to Track A2 of Digital Design is a completed humanistic or social science Bachelor’s degree. Students with a completed Bachelor’s degree in Digital Design or a completed Bachelor’s degree with a supplementary subject in Digital Design cannot be accepted in to this track. 

The requirement for admission to the Audio Design track is a completed Bachelor’s degree in Digital Design, Information Studies and/or Music Studies. It is also possible to be admitted on the basis of another Bachelor’s degree. In that case you must submit an application substantiating your interest in audio design and basic skills in the use of IT/digital media.

A Master’s degree in Digital Design counts as two years of full-time study (120 ECTS credits) and is divided into three tracks:

  • Track A1
  • Track A2
  • The Audio Design track

Selection criteria

As the Master’s degree programme in Digital Design (due to government legislation) only admits a limited number of students each year, meeting the admission requirements does not in itself guarantee admission to the programme.

In evaluating qualified applicants, the admissions committee assesses each applicant on the basis of the average mark (i.e. GPA) of the Bachelor’s degree at the time of application. Marks/grades obtained after the application deadline will not be included in the GPA. 

The admissions committee assesses each applicant’s marks on the basis of the information provided by diplomas and transcripts.

 

Programme structure

Academic regulations

As a student it is important to know the regulations for your chosen subject: what is the content, how is it structured and what does it require from you. You can find this information in the academic regulations.

 

In the following graphical presentation of the subject you can see the different modules and courses that, in addition, link to the course catalogue where you can read the course descriptions.

Since we have a new administration system, there are still some elements that do not work. We are working on the graphical presentation for the master’s subject and adding links to the course catalogue.



 

Student life

Digital Design is taught at IT City Katrinebjerg, along with Information Studies and Media Studies. A number of IT and media companies are also located here. This is where you attend lessons and work on your projects. The buildings contain all the facilities you and your fellow students need to create and develop computer games, media interfaces and more.  The IT City becomes your base during your Digital Design studies. There is an inspiring, unique environment, which is different from the rest of the university. A number of associations are also based at Katrinebjerg, and you can get involved either as an active participant or as a user.

  • ODDS. ODDS stands for Organisation for Digital Design Students. ODDS was established in 2010 by Digital Design students from three different year groups. ODDS is for Digital Design students at Bachelor’s or Master’s degree levels with a supplementary subject in Digital Design.
  • Fredagsbar.dk. The Institute of Information and Media Studies has a Friday bar. Normal opening hours are from 14.00 to 19.00. Several times each semester, ‘medium-long’/‘long’ bars are held from 14.00 to 22.00/02.00, respectively.
  • Friday café. The Department of Computer Science organises a Friday bar called the ‘Friday café’, which is open every Friday from 15.00.
  • PANIK. PANIK is the name of the Social Committee at the IT City, and PANIK stands for ‘Party All Night In Katrinebjerg’. This association is for all students at the IT City, and twice every semester, the students party until the early hours of the morning.
  • KONTEKST. KONTEKST is a newspaper published by students at the Department of Information and Media Studies four times a year. Written by students for students. You can always find the latest edition of the newspaper on the website or get a printed version at the editor’s office in Wienerbygningen, room 033.
  • UNITY: Katrinebjerg. UNITY: Katrinebjerg is an interdisciplinary network centre for students at IT City Katrinebjerg. The purpose of the network is to give the IT students at Katrinebjerg an opportunity to test their skills in interdisciplinary and professional contexts and thereby promote the study environment in the IT City. .
  • During the semester, the Department of Information and Media Studies organises guest lectures by representatives from the business community, other universities and other countries. The lectures are shown in the calendar together with other relevant events in Aarhus.

In addition, there are many other events for students at the Faculty of Humanities and Aarhus University in general – e.g. lectures, intro days, career days, seminars, celebrations and sports days.

Follow the student life at Aarhus University

-experienced, photographed and filmed by the students themselves.

With thousands of pictures #yourniversity gives insight into the everyday life as a student at AU; the parties, procrastination, exams and all the other ways you’ll spend your time at university.

 

The photos belong to the users, shared with #Yourniversity, #AarhusUni and course-specific AU-hashtags.

Career

Job functions for grads

This data is derived from AU's 2013/2014 employment survey. This data should not be considered a completely accurate representation of the labour market and job functions for all graduates of the individual degree programmes. It exclusively represent the responses submitted to the survey in the years in question.

Job profile

With a Master’s degree in Digital Design, you can find work in the following industries:

  • The IT industry. You typically get a job as a project manager within IT, communication, web, visualisation, social media or games.
  • Marketing and communication. As a Digital Design graduate, you have experience with communication and can work with marketing and communication at advertising agencies and similar companies.
  • Teaching. You can teach in the IT industry, at folk high schools, evening classes, in companies, at upper secondary schools or at universities.
  • Research. You have the option of applying for admission to the PhD programme at the faculty’s graduate school. You can apply when you have completed your Bachelor’s degree and one year of your Master’s degree studies or when you have completed your Master’s degree. Read more about PhD degree programmes at the Faculty of Humanities.

Competence profile

The Master’s degree in Digital Design teaches you the following competences:

  • Use of different IT tools for interactive design, media processing and programming.
  • Planning and implementation of digital design solutions.
  • Collaboration in interdisciplinary groups regarding the development of digital design products.
  • Analysis and assessment of sound in digital design and culture, based on aesthetic theories and methodologies.
  • Analysis of the interaction between man and digital media in different contexts.
  • Preparation of object-oriented models of small IT systems.

You can read more about the career services that are available from Arts Karriere who provide information about employment opportunities as well as arranging various events and workshops.